eSports Service
Across the country, groups of students who would not normally participate in traditional organized team sports are experiencing the thrill of competition and what it means to be part of a team through eSports. Students that participate in eSports teams develop a sense of community, build character, are exposed to scholarship opportunities and are engaged in STEM activities outside of the normal school day.
Our eSports integration support service.
Through the eSports Integration Support service, the eSports coordinator will help coordinate and support districts interested in creating their own eSports teams through one of the platforms that we support - PlayVS, Generation eSports, or NASEF. The service from OCM BOCES will provide participating districts an overview of the platforms, professional development for district coaches, act as a connection to other schools to foster collaboration, as well as provide guidance around best practices for integrating the ISTE learning standards.
ISTE Standards:
- Empowered Learners
- Digital Citizenship
- Knowledge Construction
- Innovative Design
- Computational Thinking
- Creative Communication
- Global Collaboration
$16M
In the 2018-19 school year, some 200 colleges in the U.S. offered $16 million in esports scholarships, more than a threefold increase since 2015, according to the National Association of College Esports. 2
18%
The percentage increase in eSports related jobs posted to Indeed between 2017 and 2018. 3
90%
The percentage of teenagers between the ages of 13 and 17 who say they play video games on a computer, game console or phone. 4
Sources
- NFHS.org, “2017-18 High School Athletics Participation Survey” & Data.NYS.gov, “NYS Public School Enrollment 2017-18: Grades 7-12.
- NBCnews.com, “High school gamers are scoring college scholarships. But can esports make varsity?”, Sept. 20, 2019.
- blog.indeed.com, “Gaming Industry Spotlight 2018: Augmented Reality and eSports on the Rise,” March 29, 2018
- Pew Research Center, “Teens, Social Media & Technology 2018,” May 31, 2018